![]() The game could've easily fallen into a bit of a trap where it might've seemed too big for a point-and-click, or that the puzzle-solving or exploration might've held back what could've been an action game, but for the most part Röki instead finds a good balance between the different things it's trying to do. The point-and-click adventure style of gameplay lends well to players of all ages who want to help Tove save her family, and the writers waste no time making Tove and her family fun and sympathetic making players want to help them, despite their sometimes too-robotic expressions or animations. Scandinavian legend and folklore make for a rich, unique setting a lot of gamers from other regions are probably entirely new to. The real playability lies in its storytelling, which stands strong from the gate. Creature designs help the overall aesthetic of the game shine some of them have the same detail and care put into them as the gorgeous environments, while even the monsters that are just silhouettes are visually striking and memorable. To make matters worse, due to a glitch his model kept disappearing entirely, making some puzzles difficult to solve as an item had to be used on him, or leaving parts of the environment seemingly moving on their own whenever he interacted with them. The characters themselves are less appealing, dipping their toes into uncanny valley territory, with younger brother Lars looking particularly robot-like and unsettling. The game's environments are lovely, looking like something out of a pop-up book, or maybe a highly detailed children's drawing. It's an interesting design choice that at first seems a tiny bit off-putting, but it's not without reason - Röki involves a bit more exploration and adventure than wandering or clicking, so it makes sense for the controls to do the same. While the basics remain the same (you interact with certain objects, add them to the inventory, use objects on other things in the environment to solve puzzles, etc.) the controls tend to favour action over puzzle-solving clicking on the screen will not move Tove around, only the arrow or WASD keys will do that. There may be elements too intense for younger players, but even with that said, Roki is delightfully refreshing, with a wonderful art style and captivating story.This immediately distances itself from other point-and-clicks by shaking up the control scheme. The sound quality is fine, but the stars here are the narrative and visual style. The story that Tove tells her brother at the start is about self-realization, and this tale involves not only love but respect. But you can't focus on those items solely. Want to make a molotov cocktail to throw at a monster's hand? You'll need a bottle of alcohol, cloth, fire and voila. Even so, Roki has a fresh and startling honest approach with its story. ![]() While the story's text-driven, and there's a lot to explore, the path through to the ending takes a somewhat linear approach. There are also fantasy monsters that appear to be manifestations of children's toys. ![]() The first thing that sets Roki apart is the handcrafted artwork that creates both a snowy 'real' world, and the fantasy world populated by the Four Guardians (Bear, Wolf, Stag and Raven). Lush and colorful settings create the backdrop for a highly imaginative story of adventure and self-discovery.
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